Weather Painters Deck Breakdown

Cards Usage Statistic

Main Deck

R Rarity
Abominable Unchained Soul
R Rarity
Abominable Unchained Soul
R Rarity
Abominable Unchained Soul
DARK 8
Abominable Unchained Soul
  • ATK:

  • 3000

  • DEF:

  • 1500


You can only Special Summon "Abominable Unchained Soul(s)" once per turn. If a card(s) you control is destroyed by battle or card effect: You can Special Summon this card from your hand. If this card is Special Summoned: You can discard 1 card; destroy 1 card on the field. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can Special Summon this card, but place it on the bottom of the Deck when it leaves the field.

UR Rarity
Lord of the Heavenly Prison
UR Rarity
Lord of the Heavenly Prison
UR Rarity
Lord of the Heavenly Prison
DARK 10
Lord of the Heavenly Prison
  • ATK:

  • 3000

  • DEF:

  • 3000


During your Main Phase: You can activate this effect; this card in your hand becomes revealed until the end of your opponent's turn. While this card is revealed by this effect, Set cards on the field cannot be destroyed by card effects. If a Set Spell/Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand, then, if you activated this effect while this card was revealed, you can reveal and Set 1 Spell/Trap directly from your Deck, but banish it during the End Phase of the next turn. You can only use 1 "Lord of the Heavenly Prison" effect per turn, and only once that turn.

N Rarity
The Weather Painter Cloud
N Rarity
The Weather Painter Cloud
N Rarity
The Weather Painter Cloud
WIND 3
The Weather Painter Cloud
  • ATK:

  • 1500

  • DEF:

  • 1000


If another face-up "The Weather" card you control is sent to the GY: You can target up to 2 "The Weather" Spells/Traps in your GY; place them face-up in your Spell & Trap Zone. You can only use this effect of "The Weather Painter Cloud" once per turn. Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card.

UR Rarity
The Weather Painter Snow
UR Rarity
The Weather Painter Snow
UR Rarity
The Weather Painter Snow
EARTH 3
The Weather Painter Snow
  • ATK:

  • 0

  • DEF:

  • 2200


When this card is Normal Summoned: You can place 1 "The Weather" Spell/Trap from your Deck face-up in your Spell & Trap Zone. You can only use this effect of "The Weather Painter Snow" once per turn. Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card.

R Rarity
The Weather Painter Thunder
R Rarity
The Weather Painter Thunder
R Rarity
The Weather Painter Thunder
LIGHT 3
The Weather Painter Thunder
  • ATK:

  • 1700

  • DEF:

  • 0


You can send 1 face-up Continuous Spell/Trap you control to the GY; place 1 "The Weather" Spell/Trap from your Deck face-up in your Spell & Trap Zone. You can only use this effect of "The Weather Painter Thunder" once per turn. Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card.

UR Rarity
Abomination's Prison
UR Rarity
Abomination's Prison
UR Rarity
Abomination's Prison
Spell Normal
Abomination's Prison

    Add 1 "Unchained" card from your Deck to your hand. If this Set card is destroyed by card effect: You can Special Summon 1 "Unchained" monster from your Deck. You can only use each effect of "Abomination's Prison" once per turn.

    UR Rarity
    Super Polymerization
    UR Rarity
    Super Polymerization
    UR Rarity
    Super Polymerization
    Spell Quick
    Super Polymerization

      Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.



      Tag(s):

      R Rarity
      The Weather Cloudy Canvas
      R Rarity
      The Weather Cloudy Canvas
      R Rarity
      The Weather Cloudy Canvas
      Spell Continuous
      The Weather Cloudy Canvas

        "The Weather" Effect Monsters in your Main Monster Zones of this card's column and its adjacent columns gain this effect. ● You can banish this card, then target 1 face-up monster on the field (except during the Damage Step) (Quick Effect); halve its current ATK for the rest of this turn, but it can attack directly this turn. You can only control 1 "The Weather Cloudy Canvas".

        SR Rarity
        The Weather Snowy Canvas
        SR Rarity
        The Weather Snowy Canvas
        SR Rarity
        The Weather Snowy Canvas
        Spell Continuous
        The Weather Snowy Canvas

          "The Weather" Effect Monsters in your Main Monster Zones of this card's column and its adjacent columns gain this effect. ● You can banish this card (Quick Effect); add 1 "The Weather" card from your Deck to your hand, also you cannot add cards from your Deck to your hand for the rest of this turn, except by drawing them. You can only control 1 "The Weather Snowy Canvas".

          UR Rarity
          Drowning Mirror Force
          UR Rarity
          Drowning Mirror Force
          UR Rarity
          Drowning Mirror Force
          Trap Normal
          Drowning Mirror Force

            When an opponent's monster declares a direct attack: Shuffle all your opponent's Attack Position monsters into the Deck.

            UR Rarity
            Ice Dragon's Prison
            UR Rarity
            Ice Dragon's Prison
            UR Rarity
            Ice Dragon's Prison
            Trap Normal
            Ice Dragon's Prison

              Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.

              UR Rarity
              Lost Wind
              UR Rarity
              Lost Wind
              UR Rarity
              Lost Wind
              Trap Normal
              Lost Wind

                Target 1 face-up Special Summoned monster on the field; negate its effects, also its original ATK is halved. If a monster is Special Summoned from your opponent's Extra Deck, while this card is in your GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field.

                SR Rarity
                The Weather Thundery Canvas
                SR Rarity
                The Weather Thundery Canvas
                SR Rarity
                The Weather Thundery Canvas
                Trap Continuous
                The Weather Thundery Canvas

                  "The Weather" Effect Monsters in your Main Monster Zones of this card's column and its adjacent columns gain this effect. ● At the start of the Damage Step, if this card battles an opponent's monster: You can banish this card; return that opponent's monster to the hand. You can only control 1 "The Weather Thundery Canvas".

                  Extra Deck

                  UR Rarity
                  Elemental HERO Great Tornado
                  UR Rarity
                  Elemental HERO Great Tornado
                  UR Rarity
                  Elemental HERO Great Tornado
                  WIND 8
                  Elemental HERO Great Tornado
                  • ATK:

                  • 2800

                  • DEF:

                  • 2200


                  1 "Elemental HERO" monster + 1 WIND monster Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card is Fusion Summoned: Halve the ATK and DEF of all face-up monsters your opponent currently controls.

                  UR Rarity
                  Elemental HERO The Shining
                  UR Rarity
                  Elemental HERO The Shining
                  UR Rarity
                  Elemental HERO The Shining
                  LIGHT 8
                  Elemental HERO The Shining
                  • ATK:

                  • 2600

                  • DEF:

                  • 2100


                  1 "Elemental HERO" monster + 1 LIGHT monster Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 300 ATK for each of your banished "Elemental HERO" monsters. When this card is sent from the field to the Graveyard: You can target up to 2 of your banished "Elemental HERO" monsters; add those targets to your hand.

                   Rarity
                  House Dragonmaid
                   Rarity
                  House Dragonmaid
                   Rarity
                  House Dragonmaid
                  LIGHT 9
                  House Dragonmaid
                  • ATK:

                  • 3000

                  • DEF:

                  • 2000


                  1 "Dragonmaid" monster + 1 Dragon monster Once per turn, during the Standby Phase: You can target 1 other "Dragonmaid" monster you control; Special Summon 1 "Dragonmaid" monster from your hand or GY in Defense Position, whose Level is 1 higher or 1 lower than it. When another face-up Dragon monster(s) you control returns to your hand (except during the Damage Step): You can target 1 monster your opponent controls; destroy it.

                  UR Rarity
                  Lyrilusc - Independent Nightingale
                  UR Rarity
                  Lyrilusc - Independent Nightingale
                  UR Rarity
                  Lyrilusc - Independent Nightingale
                  WIND 1
                  Lyrilusc - Independent Nightingale
                  • ATK:

                  • 1000

                  • DEF:

                  • 0


                  "Lyrilusc - Assembled Nightingale" + 1 "Lyrilusc" monster If this card is Fusion Summoned using an Xyz Monster on the field as Fusion Material whose original name includes "Lyrilusc": You can increase this card's Level by the number of Xyz Materials that monster(s) had. This card gains ATK equal to its Level x 500. Unaffected by other cards' effects. Once per turn: You can inflict damage to your opponent equal to this card's Level x 500.

                  SR Rarity
                  Mudragon of the Swamp
                  SR Rarity
                  Mudragon of the Swamp
                  SR Rarity
                  Mudragon of the Swamp
                  WATER 4
                  Mudragon of the Swamp
                  • ATK:

                  • 1900

                  • DEF:

                  • 1600


                  2 monsters with the same Attribute but different Types Your opponent cannot target this card, or monsters on the field with the same Attribute as this card, with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.

                  UR Rarity
                  Starving Venom Fusion Dragon
                  UR Rarity
                  Starving Venom Fusion Dragon
                  UR Rarity
                  Starving Venom Fusion Dragon
                  DARK 8
                  Starving Venom Fusion Dragon
                  • ATK:

                  • 2800

                  • DEF:

                  • 2000


                  2 DARK monsters on the field, except Tokens If this card is Fusion Summoned: You can make this card gain ATK equal to 1 opponent's Special Summoned monster, until the end of this turn. Once per turn: You can target 1 Level 5 or higher monster your opponent controls; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. If this Fusion Summoned card is destroyed: You can destroy all your opponent's Special Summoned monsters.

                  SR Rarity
                  Bujinki Ahashima
                  SR Rarity
                  Bujinki Ahashima
                  SR Rarity
                  Bujinki Ahashima
                  LIGHT
                  Bujinki Ahashima
                  • ATK:

                  • 1500

                  • LINK-2

                  Link Arrow:

                  Top

                  Bottom-Right


                  2 monsters with the same Level Cannot be used as Link Material. You can only use each of the following effects of "Bujinki Ahashima" once per turn. ● If this card is Link Summoned: You can Special Summon 2 monsters with the same Level, 1 from your hand and 1 from your GY, but negate their effects, and immediately after this effect resolves, Xyz Summon 1 Xyz Monster using those 2 monsters only. ● If an Xyz Monster this card points to activates an effect by detaching material(s) (except during the Damage Step): You can target 1 Spell/Trap your opponent controls; destroy it.

                  UR Rarity
                  Number 47: Nightmare Shark
                  UR Rarity
                  Number 47: Nightmare Shark
                  UR Rarity
                  Number 47: Nightmare Shark
                  WATER
                  Number 47: Nightmare Shark
                  • ATK:

                  • 2000

                  • DEF:

                  • 2000


                  2 Level 3 monsters When this card is Special Summoned: You can attach 1 Level 3 WATER monster from your hand or your side of the field to this card as an Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 WATER monster you control; this turn, that monster can attack your opponent directly, also other monsters cannot attack.

                  SR Rarity
                  The Phantom Knights of Break Sword
                  SR Rarity
                  The Phantom Knights of Break Sword
                  SR Rarity
                  The Phantom Knights of Break Sword
                  DARK
                  The Phantom Knights of Break Sword
                  • ATK:

                  • 2000

                  • DEF:

                  • 1000


                  2 Level 3 monsters Once per turn: You can detach 1 material from this card, then target 1 card you control and 1 card your opponent controls; destroy them. If this Xyz Summoned card is destroyed: You can target 2 "The Phantom Knights" monsters with the same Level in your GY; Special Summon them and increase their Levels by 1, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters.

                  Popular Skills

                  LP Boost: X4: 100%
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                  Need 20 UR

                  UR Rarity
                  Lord of the Heavenly Prison3 card
                  UR Rarity
                  The Weather Painter Snow3 card
                  UR Rarity
                  Elemental HERO Great Tornado1 card
                  UR Rarity
                  Elemental HERO The Shining1 card
                   Rarity
                  House Dragonmaid1 card
                  UR Rarity
                  Lyrilusc - Independent Nightingale1 card
                  UR Rarity
                  Starving Venom Fusion Dragon1 card
                  UR Rarity
                  Number 47: Nightmare Shark1 card
                  UR Rarity
                  Abomination's Prison1 card
                  UR Rarity
                  Super Polymerization1 card
                  UR Rarity
                  Drowning Mirror Force3 card
                  UR Rarity
                  Ice Dragon's Prison1 card
                  UR Rarity
                  Lost Wind2 card

                  Main: 21 Extra: 9

                  R Rarity
                  Abominable Unchained Soul
                  R Rarity
                  Abominable Unchained Soul
                  Abominable Unchained Soul
                  DARK 8
                  Abominable Unchained Soul
                  • ATK:

                  • 3000

                  • DEF:

                  • 1500


                  You can only Special Summon "Abominable Unchained Soul(s)" once per turn. If a card(s) you control is destroyed by battle or card effect: You can Special Summon this card from your hand. If this card is Special Summoned: You can discard 1 card; destroy 1 card on the field. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can Special Summon this card, but place it on the bottom of the Deck when it leaves the field.


                  UR Rarity
                  Lord of the Heavenly Prison
                  UR Rarity
                  Lord of the Heavenly Prison
                  Lord of the Heavenly Prison
                  DARK 10
                  Lord of the Heavenly Prison
                  • ATK:

                  • 3000

                  • DEF:

                  • 3000


                  During your Main Phase: You can activate this effect; this card in your hand becomes revealed until the end of your opponent's turn. While this card is revealed by this effect, Set cards on the field cannot be destroyed by card effects. If a Set Spell/Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand, then, if you activated this effect while this card was revealed, you can reveal and Set 1 Spell/Trap directly from your Deck, but banish it during the End Phase of the next turn. You can only use 1 "Lord of the Heavenly Prison" effect per turn, and only once that turn.


                  UR Rarity
                  Lord of the Heavenly Prison
                  UR Rarity
                  Lord of the Heavenly Prison
                  Lord of the Heavenly Prison
                  DARK 10
                  Lord of the Heavenly Prison
                  • ATK:

                  • 3000

                  • DEF:

                  • 3000


                  During your Main Phase: You can activate this effect; this card in your hand becomes revealed until the end of your opponent's turn. While this card is revealed by this effect, Set cards on the field cannot be destroyed by card effects. If a Set Spell/Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand, then, if you activated this effect while this card was revealed, you can reveal and Set 1 Spell/Trap directly from your Deck, but banish it during the End Phase of the next turn. You can only use 1 "Lord of the Heavenly Prison" effect per turn, and only once that turn.


                  UR Rarity
                  Lord of the Heavenly Prison
                  UR Rarity
                  Lord of the Heavenly Prison
                  Lord of the Heavenly Prison
                  DARK 10
                  Lord of the Heavenly Prison
                  • ATK:

                  • 3000

                  • DEF:

                  • 3000


                  During your Main Phase: You can activate this effect; this card in your hand becomes revealed until the end of your opponent's turn. While this card is revealed by this effect, Set cards on the field cannot be destroyed by card effects. If a Set Spell/Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand, then, if you activated this effect while this card was revealed, you can reveal and Set 1 Spell/Trap directly from your Deck, but banish it during the End Phase of the next turn. You can only use 1 "Lord of the Heavenly Prison" effect per turn, and only once that turn.


                  N Rarity
                  The Weather Painter Cloud
                  N Rarity
                  The Weather Painter Cloud
                  The Weather Painter Cloud
                  WIND 3
                  The Weather Painter Cloud
                  • ATK:

                  • 1500

                  • DEF:

                  • 1000


                  If another face-up "The Weather" card you control is sent to the GY: You can target up to 2 "The Weather" Spells/Traps in your GY; place them face-up in your Spell & Trap Zone. You can only use this effect of "The Weather Painter Cloud" once per turn. Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card.


                  UR Rarity
                  The Weather Painter Snow
                  UR Rarity
                  The Weather Painter Snow
                  The Weather Painter Snow
                  EARTH 3
                  The Weather Painter Snow
                  • ATK:

                  • 0

                  • DEF:

                  • 2200


                  When this card is Normal Summoned: You can place 1 "The Weather" Spell/Trap from your Deck face-up in your Spell & Trap Zone. You can only use this effect of "The Weather Painter Snow" once per turn. Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card.


                  UR Rarity
                  The Weather Painter Snow
                  UR Rarity
                  The Weather Painter Snow
                  The Weather Painter Snow
                  EARTH 3
                  The Weather Painter Snow
                  • ATK:

                  • 0

                  • DEF:

                  • 2200


                  When this card is Normal Summoned: You can place 1 "The Weather" Spell/Trap from your Deck face-up in your Spell & Trap Zone. You can only use this effect of "The Weather Painter Snow" once per turn. Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card.


                  UR Rarity
                  The Weather Painter Snow
                  UR Rarity
                  The Weather Painter Snow
                  The Weather Painter Snow
                  EARTH 3
                  The Weather Painter Snow
                  • ATK:

                  • 0

                  • DEF:

                  • 2200


                  When this card is Normal Summoned: You can place 1 "The Weather" Spell/Trap from your Deck face-up in your Spell & Trap Zone. You can only use this effect of "The Weather Painter Snow" once per turn. Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card.


                  R Rarity
                  The Weather Painter Thunder
                  R Rarity
                  The Weather Painter Thunder
                  The Weather Painter Thunder
                  LIGHT 3
                  The Weather Painter Thunder
                  • ATK:

                  • 1700

                  • DEF:

                  • 0


                  You can send 1 face-up Continuous Spell/Trap you control to the GY; place 1 "The Weather" Spell/Trap from your Deck face-up in your Spell & Trap Zone. You can only use this effect of "The Weather Painter Thunder" once per turn. Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card.


                  UR Rarity
                  Abomination's Prison
                  UR Rarity
                  Abomination's Prison
                  Abomination's Prison
                  Spell Normal
                  Abomination's Prison

                    Add 1 "Unchained" card from your Deck to your hand. If this Set card is destroyed by card effect: You can Special Summon 1 "Unchained" monster from your Deck. You can only use each effect of "Abomination's Prison" once per turn.


                    UR Rarity
                    Super Polymerization
                    UR Rarity
                    Super Polymerization
                    Super Polymerization
                    Spell Quick
                    Super Polymerization

                      Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                      Tag(s):

                      R Rarity
                      The Weather Cloudy Canvas
                      R Rarity
                      The Weather Cloudy Canvas
                      The Weather Cloudy Canvas
                      Spell Continuous
                      The Weather Cloudy Canvas

                        "The Weather" Effect Monsters in your Main Monster Zones of this card's column and its adjacent columns gain this effect. ● You can banish this card, then target 1 face-up monster on the field (except during the Damage Step) (Quick Effect); halve its current ATK for the rest of this turn, but it can attack directly this turn. You can only control 1 "The Weather Cloudy Canvas".


                        SR Rarity
                        The Weather Snowy Canvas
                        SR Rarity
                        The Weather Snowy Canvas
                        The Weather Snowy Canvas
                        Spell Continuous
                        The Weather Snowy Canvas

                          "The Weather" Effect Monsters in your Main Monster Zones of this card's column and its adjacent columns gain this effect. ● You can banish this card (Quick Effect); add 1 "The Weather" card from your Deck to your hand, also you cannot add cards from your Deck to your hand for the rest of this turn, except by drawing them. You can only control 1 "The Weather Snowy Canvas".


                          SR Rarity
                          The Weather Snowy Canvas
                          SR Rarity
                          The Weather Snowy Canvas
                          The Weather Snowy Canvas
                          Spell Continuous
                          The Weather Snowy Canvas

                            "The Weather" Effect Monsters in your Main Monster Zones of this card's column and its adjacent columns gain this effect. ● You can banish this card (Quick Effect); add 1 "The Weather" card from your Deck to your hand, also you cannot add cards from your Deck to your hand for the rest of this turn, except by drawing them. You can only control 1 "The Weather Snowy Canvas".


                            UR Rarity
                            Drowning Mirror Force
                            UR Rarity
                            Drowning Mirror Force
                            Drowning Mirror Force
                            Trap Normal
                            Drowning Mirror Force

                              When an opponent's monster declares a direct attack: Shuffle all your opponent's Attack Position monsters into the Deck.


                              UR Rarity
                              Drowning Mirror Force
                              UR Rarity
                              Drowning Mirror Force
                              Drowning Mirror Force
                              Trap Normal
                              Drowning Mirror Force

                                When an opponent's monster declares a direct attack: Shuffle all your opponent's Attack Position monsters into the Deck.


                                UR Rarity
                                Drowning Mirror Force
                                UR Rarity
                                Drowning Mirror Force
                                Drowning Mirror Force
                                Trap Normal
                                Drowning Mirror Force

                                  When an opponent's monster declares a direct attack: Shuffle all your opponent's Attack Position monsters into the Deck.


                                  UR Rarity
                                  Ice Dragon's Prison
                                  UR Rarity
                                  Ice Dragon's Prison
                                  Ice Dragon's Prison
                                  Trap Normal
                                  Ice Dragon's Prison

                                    Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.


                                    UR Rarity
                                    Lost Wind
                                    UR Rarity
                                    Lost Wind
                                    Lost Wind
                                    Trap Normal
                                    Lost Wind

                                      Target 1 face-up Special Summoned monster on the field; negate its effects, also its original ATK is halved. If a monster is Special Summoned from your opponent's Extra Deck, while this card is in your GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field.


                                      UR Rarity
                                      Lost Wind
                                      UR Rarity
                                      Lost Wind
                                      Lost Wind
                                      Trap Normal
                                      Lost Wind

                                        Target 1 face-up Special Summoned monster on the field; negate its effects, also its original ATK is halved. If a monster is Special Summoned from your opponent's Extra Deck, while this card is in your GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field.


                                        SR Rarity
                                        The Weather Thundery Canvas
                                        SR Rarity
                                        The Weather Thundery Canvas
                                        The Weather Thundery Canvas
                                        Trap Continuous
                                        The Weather Thundery Canvas

                                          "The Weather" Effect Monsters in your Main Monster Zones of this card's column and its adjacent columns gain this effect. ● At the start of the Damage Step, if this card battles an opponent's monster: You can banish this card; return that opponent's monster to the hand. You can only control 1 "The Weather Thundery Canvas".


                                          UR Rarity
                                          Elemental HERO Great Tornado
                                          UR Rarity
                                          Elemental HERO Great Tornado
                                          Elemental HERO Great Tornado
                                          WIND 8
                                          Elemental HERO Great Tornado
                                          • ATK:

                                          • 2800

                                          • DEF:

                                          • 2200


                                          1 "Elemental HERO" monster + 1 WIND monster Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card is Fusion Summoned: Halve the ATK and DEF of all face-up monsters your opponent currently controls.


                                          UR Rarity
                                          Elemental HERO The Shining
                                          UR Rarity
                                          Elemental HERO The Shining
                                          Elemental HERO The Shining
                                          LIGHT 8
                                          Elemental HERO The Shining
                                          • ATK:

                                          • 2600

                                          • DEF:

                                          • 2100


                                          1 "Elemental HERO" monster + 1 LIGHT monster Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 300 ATK for each of your banished "Elemental HERO" monsters. When this card is sent from the field to the Graveyard: You can target up to 2 of your banished "Elemental HERO" monsters; add those targets to your hand.


                                           Rarity
                                          House Dragonmaid
                                           Rarity
                                          House Dragonmaid
                                          House Dragonmaid
                                          LIGHT 9
                                          House Dragonmaid
                                          • ATK:

                                          • 3000

                                          • DEF:

                                          • 2000


                                          1 "Dragonmaid" monster + 1 Dragon monster Once per turn, during the Standby Phase: You can target 1 other "Dragonmaid" monster you control; Special Summon 1 "Dragonmaid" monster from your hand or GY in Defense Position, whose Level is 1 higher or 1 lower than it. When another face-up Dragon monster(s) you control returns to your hand (except during the Damage Step): You can target 1 monster your opponent controls; destroy it.


                                          UR Rarity
                                          Lyrilusc - Independent Nightingale
                                          UR Rarity
                                          Lyrilusc - Independent Nightingale
                                          Lyrilusc - Independent Nightingale
                                          WIND 1
                                          Lyrilusc - Independent Nightingale
                                          • ATK:

                                          • 1000

                                          • DEF:

                                          • 0


                                          "Lyrilusc - Assembled Nightingale" + 1 "Lyrilusc" monster If this card is Fusion Summoned using an Xyz Monster on the field as Fusion Material whose original name includes "Lyrilusc": You can increase this card's Level by the number of Xyz Materials that monster(s) had. This card gains ATK equal to its Level x 500. Unaffected by other cards' effects. Once per turn: You can inflict damage to your opponent equal to this card's Level x 500.


                                          SR Rarity
                                          Mudragon of the Swamp
                                          SR Rarity
                                          Mudragon of the Swamp
                                          Mudragon of the Swamp
                                          WATER 4
                                          Mudragon of the Swamp
                                          • ATK:

                                          • 1900

                                          • DEF:

                                          • 1600


                                          2 monsters with the same Attribute but different Types Your opponent cannot target this card, or monsters on the field with the same Attribute as this card, with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.


                                          UR Rarity
                                          Starving Venom Fusion Dragon
                                          UR Rarity
                                          Starving Venom Fusion Dragon
                                          Starving Venom Fusion Dragon
                                          DARK 8
                                          Starving Venom Fusion Dragon
                                          • ATK:

                                          • 2800

                                          • DEF:

                                          • 2000


                                          2 DARK monsters on the field, except Tokens If this card is Fusion Summoned: You can make this card gain ATK equal to 1 opponent's Special Summoned monster, until the end of this turn. Once per turn: You can target 1 Level 5 or higher monster your opponent controls; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. If this Fusion Summoned card is destroyed: You can destroy all your opponent's Special Summoned monsters.


                                          SR Rarity
                                          Bujinki Ahashima
                                          SR Rarity
                                          Bujinki Ahashima
                                          Bujinki Ahashima
                                          LIGHT
                                          Bujinki Ahashima
                                          • ATK:

                                          • 1500

                                          • LINK-2

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                                          2 monsters with the same Level Cannot be used as Link Material. You can only use each of the following effects of "Bujinki Ahashima" once per turn. ● If this card is Link Summoned: You can Special Summon 2 monsters with the same Level, 1 from your hand and 1 from your GY, but negate their effects, and immediately after this effect resolves, Xyz Summon 1 Xyz Monster using those 2 monsters only. ● If an Xyz Monster this card points to activates an effect by detaching material(s) (except during the Damage Step): You can target 1 Spell/Trap your opponent controls; destroy it.


                                          UR Rarity
                                          Number 47: Nightmare Shark
                                          UR Rarity
                                          Number 47: Nightmare Shark
                                          Number 47: Nightmare Shark
                                          WATER
                                          Number 47: Nightmare Shark
                                          • ATK:

                                          • 2000

                                          • DEF:

                                          • 2000


                                          2 Level 3 monsters When this card is Special Summoned: You can attach 1 Level 3 WATER monster from your hand or your side of the field to this card as an Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 WATER monster you control; this turn, that monster can attack your opponent directly, also other monsters cannot attack.


                                          SR Rarity
                                          The Phantom Knights of Break Sword
                                          SR Rarity
                                          The Phantom Knights of Break Sword
                                          The Phantom Knights of Break Sword
                                          DARK
                                          The Phantom Knights of Break Sword
                                          • ATK:

                                          • 2000

                                          • DEF:

                                          • 1000


                                          2 Level 3 monsters Once per turn: You can detach 1 material from this card, then target 1 card you control and 1 card your opponent controls; destroy them. If this Xyz Summoned card is destroyed: You can target 2 "The Phantom Knights" monsters with the same Level in your GY; Special Summon them and increase their Levels by 1, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters.



                                          WEATHER PAINTERS Decks in DUEL LINKS








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